Charlie's Pixelverse
Charlie's Pixelverse is an ongoing project aimed at developing game creation skills in Construct 3. It will serve as a playground to create top-down RPG mechanics and systems, and to receive feedback from people.
I don't have many skills related to game design and art yet, but since it won't be the final project, I'll focus more on those aspects in other projects.
The page will be regularly updated with the current version for testing. I'll be happy to receive feedback, critiques, and suggestions.
Graphic Assets by: https://krishna-palacio.itch.io/
Audio/Music by: https://linktr.ee/rafasounddesigner
Controls:
WASD - Move
Left Mouse Button - Interact
Q - Open/Close inventory
E - Talk with NPCs
Esc/M - Close/Open menu
Numbers(1-5)/Mouse Wheel - Select Inventory Slot
Space - Run
Comments
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Really love the mood coming from the sound design and the art style ! Feels nice to play once you understand that you can only do an action if you're close to the thing you're clicking on. I played a little over half an hour and it became repetitive since there was apparently nothing new in the cave appart from stronger ore which has no purpose yet. Keep it up! The gameplay is good, it "just" needs more discovery and less repetition I think.
(I love the harvest worms to fish mechanic, really immersive)
Its very chill
Amazing game
O jogo ficou muito bom, parabens
só encontrei alguns bugs:
The game is very addictive, like craft/farm games, even in the development phase it already has a lot of content.
Keep working hard on this game it has everything to be a success
Tem tudo pra ser um jogo incrível de craft. Muito divertido e prazeroso na progressão dos níveis de mineração, cortar árvores, etc. Ótimo trabalho e sei que ainda vai expandir muito.